Day 2 – Exhibition / Promotion
From curatorial to conservation of works in different mediums, including digital
Round Table #1 – Exhibition
From 11 a.m. to 1 p.m.
Speakers
– Judith Guez, artist, researcher, digital arts curator and founder of the Recto VRso Laval Virtual festival
– Fabienne Bideaud, independent curator, art historian and critic
– Valentina Péri, curator specializing in digital arts, co-founder of the SALOON PARIS network and member of the C-E-A association Issues
What does it mean to curate immersive and interactive works? Is it different from exhibitions in other media? What is the creative process involved in curating digital works? What is the relationship with the public, and what kind of mediation is used? _________________
Round Table #2 – Valuation
2:30 to 4:30 p.m.
Speakers
– Françoise Lémerige, in charge of the documentary processing of the drawings and plastic art collections
– Rachel Seddoh, artist, director, independent curator, member of the EliXR union of independent digital creators
– Roei Amit, deputy director of the French national library (BnF) Issues
What about the conservation and archiving of immersive and interactive digital works (as well as the status of creative “materials”)? What happens to objects/works created during residencies or creative periods? What is a collection of animated works? _________________
Signing of the catalogue of the exhibition “Ito Meikyū / Fil d’errance”
From 5 pm to 6 pm
Speakers
– Christine Phal, founder of Drawing Lab
– Boris Labbé, artist
– Judith Guez, exhibition curator
– Murielle Hladik, architect DPLG and doctor of philosophy _________________
New Media Meetings
The exhibition Ito Meikyū / Fil d’errance, proposes to follow a continuous and impalpable thread between the works of Boris Labbé, which, like a labyrinthine path in his mind, takes the viewer into a loop, from drawing to virtual reality… and from virtual reality to drawing. Words become lists, drawings become collections, their spatial arrangements become construction and then deconstruction, and their multiplications become movement and repetition. Around this question of New Media.iums proposed by the Drawing Lab, we question in this exhibition, the spatial arrangement of different mediums: from drawing, screen printing, animation on television, to virtual reality with headset, and to the questioning of the virtual in a wooden sculpture. The challenge is to harmonize each representation: there is no hierarchy, but a path between digital and non-digital works, which respond to and complement each other.
Echoing the exhibition and the challenges of presenting new digital mediums, we are offering 3 days of round tables bringing together artists and professionals in the field. Several topics will be addressed, allowing for the cross-fertilization of complementary reflections, on different axes: from production to audiovisual and artistic distribution, from curatorship to the conservation of digital works, or from artistic training, to the process of creating a work.